Posts Tagged ‘game of thrones’

writing, TV

The Supersonic Raven Fallacy

I’ve noticed that some writers have a tendency to get defensive when they’re called out about something that doesn’t quite work. There’s a particular tendency among some writers of fantasy to question “nitpicks” in a fantasy work — if you can believe in magic, why can’t you accept these other things? It seems to be more of a trend in TV writers than among novelists, which may have something to do with the way novelists approach worldbuilding. At any rate, this arose again this week, thanks to events on Game of Thrones, and I have now dubbed this particular argument the Supersonic Ravens Fallacy.

The argument goes: “You can believe in X, but you can’t believe in Y?” where X is “big fantasy element” and Y is “mundane thing that doesn’t quite work the way it does in the real world.” For example, “You can believe in dragons, but you can’t believe in ravens that had to have flown faster than the speed of sound in order to deliver a message in that amount of time?”

The defensive writers blame the audience for being nitpicky or unwilling to suspend disbelief, but I think it’s the writers’ fault. If the audience doesn’t believe in Y, it’s because the writers didn’t make them believe in it. They believed in X because the writers built it into the world. The disbelief comes when the writers fail at building something into their world or portray it inconsistently. The audience wouldn’t believe in X, either, if it was written inconsistently.

It’s a false equivalence because the big fantasy element and the mundane thing that don’t work right aren’t on the same level. The suspension of disbelief that allows the audience to buy into the big fantasy element isn’t transferable. It only applies to that big fantasy element. Writers have to make the audience believe in every single aspect of the story, and it’s usually the easy stuff that trips them up. You don’t have to explain “ordinary” things to the audience. They take those things as a given. If you don’t show us that these things aren’t the ordinary things we’re used to, then we’re going to assume they work the way things in the real world work. We get annoyed when they don’t work the way they work in the real world.

So, say there’s magic in your fantasy world. You’ll show us that magic is a part of this world, suggest who can use it and who can’t, show how it works and what it can do, and give an indication of what people in this world think about magic — do they know it exists? Do they like it? Fear it? If a character suddenly uses magic to get out of trouble when you haven’t established that magic exists, then that surprise needs to fit into your world. You can’t have a character with no magical powers in a world with no suggestion of magic just suddenly use magic to get out of trouble without that being a big deal — “OMG! I have magic powers! How did this happen? What do I do now?”

Meanwhile, if you have horses in this world and haven’t given us any indication that they’re different from horses in our world, then they have to act like horses in our world and have the same needs, abilities, and limitations. We’re going to assume they need to eat, have to have rest and water every so often, and they walk on land. If a horse suddenly flies when your plot requires it and you’ve given no indication that horses in your world can fly or are at all different from what we know of as a horse, then we’re not going to believe it, even if we believe that there’s magic in your world. You’d better have a good explanation, like the horse ate enchanted hay or someone did a horse levitating spell, and people better be surprised about the horse flying. Otherwise, if you need the horse to fly to get your character out of trouble, you’d better establish previously that horses in this world can fly, and you need to show how that affects your world — people carry really sturdy umbrellas, there aren’t as many roads, etc.

Basically, it comes down to the fact that you can’t change the rules of your world to fit your plot —especially not to get your characters out of trouble — whether it’s the magical elements or the mundane elements. If you can set up the fact that ravens serve as the messenger system, then you can set up the fact that maybe there are special ravens to be only used in dire emergencies or there are spells to be cast on ravens to make them fly faster, or there’s a special supercharged raven food. But if the ravens have acted like our ravens, other than the fact that they work as the Internet, then they need to keep acting like our ravens and not flying thousands of miles in a few hours.