Life
My D&D Adventure
The Dungeons and Dragons game was a lot of fun, though not entirely what I expected. Some of that may have been because some of us were pretty new, we were playing characters we weren’t familiar with, and we were all strangers. There was a woman about my age, her teenage niece, a couple of women right out of college (including one who just moved from the Dallas area after graduating from the University of Oklahoma—I swear, I run into someone from either Texas or Oklahoma at every event I go to around here), and the person running it was probably in her 30s.
I think part of my issue was that it’s essentially a storytelling game, so my writer brain kicked in, but it is a game that involves players taking turns and rolling dice, so an action event that takes a few minutes in story time can take an hour to play, and sometimes the play means we’re spending that much time in dealing with a secondary issue. Our group had to fight our way through a series of rooms, and we really struggled with the first one, with it taking a few rounds of turns before we got through. We got through the second one fast (mostly because I managed to roll a 20 on my turn, and I was the first to go, so my turn got us straight into the next room). And then it seemed to take us nearly an hour in the next room because nothing we tried worked.
I was playing a bard character (I used a pre-made character rather than trying to create one), and the time I rolled a 20, I was playing a lute to lull some monsters to sleep, so I had a vivid mental image of the Chris Pine character from Honor Among Thieves when he walked into a situation playing the lute as a diversion. My song worked so well that we just walked through the room.
I think the people who wrote some of the instructions of how the spells work also write IRS tax forms, and that was what took us a while, having to read and decipher what our characters might be capable of and how we might be able to use that in this situation. Aside from being able to put things to sleep, nothing I could do was all that useful for this campaign. Again, my writer brain kicked in and thought this character was a poor choice for the story.
But I think to some extent those kind of constraints could be interesting to work with in writing — identify exactly what your characters can do up front, then stick with that through a story. It would be a fun exercise that would force some creative solutions.
The main thing was the getting together with other people to do something fun. Once we got warmed up and into the spirit of it, we all loosened up a bit. I need to learn a bit more about it to understand how the game really works, but I’ll probably go the next time there’s an afternoon game. There’s now a big group chat of women in the area, so they’re organizing games at various times on different days. It’s a good way to meet people and spend time interacting.
I can also see how all the moral panic over this in the 80s obviously involved people who’d only vaguely heard of the game. From what I saw, it’s a lot of math and statistics. There’s nothing about how you do spells that you could take away from the game to try to use to do magic, just a description of what they might do in the game, and you roll dice to see how effective your spell is based on the statistics of the creature you’re using it on. I can’t see how you could go from this to summoning demons or worshipping Satan. I guess it might look like an obsession just because of how long it can take to get through a game and how much you need to learn to be able to play well, but it probably takes less time than playing golf. It all comes back to the geeks vs. jocks thing, where dressing up like a player on your favorite team to go to watch a sports game is cool, but dressing up like a character to go see a movie is weird. Spending an afternoon with friends hitting a little ball around is “normal,” but spending the afternoon playing D&D is geeky.